Final Project Start
*Screenshots taken from Assassin's Creed Odyssey on Xbox One X
Looking at the elements within these screenshots, I am looking to create a similar style architecture kit that can be used in engine to create a variety of different structures. There will be several exposed variables allowing for the style of the structures to be changed within engine.
Breakdown of Assets:
Pillar Base—separate from columns but will be usable for ruins
Pillar Cap/Top—separate from columns and will be used to give a good base for a roof
Pillar—will be made as a segment so that the look can be more authentic as seen in the reference photos
Floor—will be made as a segment that can be tiled easily
Roof—will be made as a segment that can be tiled easily