Initial Impressions
After a long wait for the release of Cyberpunk 2077, the day has finally arrived and we take a dive into the game and see how crucial...
Cyberpunk 2077
Here we go! This is where I explore and review CD Projekt Red's Cyberpunk 2077. Here is where you can find information regarding the game...


Video and 360 Image
This is an image taken straight from Unreal Engine 4 using the screen capture cube. The idea for this came from an issue with rendering...


Post Process Update
This week has been a push forward in progress by adding a rain system to post-process. Raindrops fall down the screen as if wearing...


Updated Scene Assets
More foliage has been added nearby the path and is shown from above in both unlit and lit scenes. Volumetric fog has been updated to hang...
Build Created
There has been a successful build of the project but is only working on one computer. This will be fixed in the coming week.
No More Clipping for Rain
The rain was clipping when looking around the scene and would disappear from sight. This issue has been resolved. The issue had to do...


Fixed Path Issues
There were extra planks of wood that were connected to planks that were part of the main path hiding outside of the immediate scene. They...


River Revisited
The river has been extended so that when in the experience the viewer will not be able to see the river's origin. A second river was...


Foliage Update
Foliage has been added around the path to hide the end of the path. More foliage has been added behind the path to fill in the open...