Video and 360 Image
This is an image taken straight from Unreal Engine 4 using the screen capture cube. The idea for this came from an issue with rendering...
River Revisited
The river has been extended so that when in the experience the viewer will not be able to see the river's origin. A second river was...
Foliage Update
Foliage has been added around the path to hide the end of the path. More foliage has been added behind the path to fill in the open...
Rain is Back
Rain has been reimplemented and looks better in the scene. The area the rain covers is also larger so when looking around the scene it is...
Update 2/18
The river has been updated to show more foam so that the waterflow appears more realistic in the scene. Time of day is still working as...
Scene with Time of Day
This past week has been focused toward implementing three different times of day: morning, midday, and evening. At this time the rain has...
Scene Update 2/5
I have added more fruits around the path area as well as brought in some nuts to help create more diversity in edible objects in the...
Post-Processing Added
Here are two different angles of the current scene with the two different versions of each view—without post-processing and then with...
Project Preview
This is the progress from the fall semester of the experience. Video footage was recorded through the Oculus Rift S. Sound, rain, river...
Scene Progress as of 12/4
Much of the past sprint I have worked on added even more foliage to the scene to help close-in the view to make it seems more like a real...