Project Preview
This is the progress from the fall semester of the experience. Video footage was recorded through the Oculus Rift S. Sound, rain, river...
Scene Progress
Significantly more foliage in the scene. There is more diversity in vegetation as well. The path is currently being update to a new...
Creating a Path
Over the week I created a path that follows the raised terrain through the middle of the scene. Using Quixel Megascans, I found a plank...
Basic Terrain
This is the base that will be used for the project. The terrain is not necessarily final and the texture for the ground is mud. All...
Getting the Studio Set Up
Over the past week I have been getting everyone onto a discord server, Kanbanchi, and BitBucket for project sharing purposes. I have also...
Final
#game #substancedesigner #environment #unrealengine #procedural
Procedural Columns
This project was for procedural asset generation using Substance Designer. There can be a varied design to the column by using sliders...