

Coaster
This is a model of a coaster I designed in Autodesk Maya. The design is a patterned fill which adds complexity to the object and is much...


Baby Groot Planter
This model was downloaded from Thingiverse and was printed more as a test than anything else. As this was one of my first prints, it was...
3D Printing Blog!
This is the start of my 3D Printing blog. Here is where you can find current projects, various prints, and future plans for prints. I...


Final
#game #substancedesigner #environment #unrealengine #procedural


MFA Visit
View the Gender Bending Fashion exhibit [and if you want, the Made Visible] and answer these questions: 1. how does fashion play a role...


Tiny House Revisited
I have gone back to my model for the Tiny House assignment and have split it into two separate models. This was to ensure UVs did not...


Substance Snaps
After much effort here are a few snapshots of the substance materials created for the final project. All of the screenshots are from...


Final Project Idea
Concept: This game would require three players—Two to play using the buttons on either end of the LED row and one to use the flex sensor....


Procedural Columns
This project was for procedural asset generation using Substance Designer. There can be a varied design to the column by using sliders...
Semester Topic/Update
I spent time over the past week working on getting a good render of all four elements I have created this semester in one scene. That...