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Final Project Start

  • Writer: Mike Rozak
    Mike Rozak
  • Mar 26, 2019
  • 1 min read

*Screenshots taken from Assassin's Creed Odyssey on Xbox One X

Looking at the elements within these screenshots, I am looking to create a similar style architecture kit that can be used in engine to create a variety of different structures. There will be several exposed variables allowing for the style of the structures to be changed within engine.

Breakdown of Assets:

Pillar Base—separate from columns but will be usable for ruins

Pillar Cap/Top—separate from columns and will be used to give a good base for a roof

Pillar—will be made as a segment so that the look can be more authentic as seen in the reference photos

Floor—will be made as a segment that can be tiled easily

Roof—will be made as a segment that can be tiled easily

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